Digital gaming is nothing new; it was always around but in a different
form. It came up years before and now has become an independent industry with great
creativity and professional potential.
Origins (1940-1960)
The beginning of video games has its foundations in the attempt creating a world of fantacy. From the installation of first ENIAC
computer to the today's powerful microprocessors; video games have always
witnessed growth.
The ever first popular video game available was Nimrod, launched in 1951. Just after that IBM’s popular ‘Checkers’ game program
(1950s) and William Higginbotham’s revolutionary ‘Tennis for Two’ (1958) were noticed.
Nascent stage (1960 – 1990)
In the year 1960, the first widely available game was introduced by MIT employee Steve Russell who created ‘Space war.' The very first step towards the commercialization of the digital gaming industry was taken by Nolan Bushnell founded Atari, Inc. in 1972.
In 1983 the video game market crashed and bankrupted several companies in the United States. The arcade industry reached its extreme between the years 1978-1990. ‘Space Invaders’ by Taito was such a blockbuster that it inspired scores of video game manufacturers to enter the market. This age saw the advent of evergreen computer and arcade games such as ‘Pac-Man’ and ‘Donkey Kong’.
In the year 1960, the first widely available game was introduced by MIT employee Steve Russell who created ‘Space war.' The very first step towards the commercialization of the digital gaming industry was taken by Nolan Bushnell founded Atari, Inc. in 1972.
In 1983 the video game market crashed and bankrupted several companies in the United States. The arcade industry reached its extreme between the years 1978-1990. ‘Space Invaders’ by Taito was such a blockbuster that it inspired scores of video game manufacturers to enter the market. This age saw the advent of evergreen computer and arcade games such as ‘Pac-Man’ and ‘Donkey Kong’.
The golden years (1990- 2010)
The video game market brought about permanent players in the industry. In 1990 Nintendo came out with its next generation console known as ‘Super NES.'
PC gaming began to gain popularity 1991 onward . Id Software’s 1996 game ‘Quake’ pioneered online multi-player options in first-person shooters.
The video game market brought about permanent players in the industry. In 1990 Nintendo came out with its next generation console known as ‘Super NES.'
PC gaming began to gain popularity 1991 onward . Id Software’s 1996 game ‘Quake’ pioneered online multi-player options in first-person shooters.
Nintendo released its 64-bit console, the Nintendo 64 in 1996. At the same time, Sony Corporation began to dominate the market with its popular
PlayStation.
Nintendo announced the launch of its flagship product in 2002, the GameCube, which used 80mm mini-DVD discs, holding 1.4GB of data each – over 200 times the capacity of the largest N64 cartridge ROM.
Around the same time, Microsoft jumped into with the now popular Xbox. Mobile phones also entered the mainstream market during this time.
Nintendo announced the launch of its flagship product in 2002, the GameCube, which used 80mm mini-DVD discs, holding 1.4GB of data each – over 200 times the capacity of the largest N64 cartridge ROM.
Around the same time, Microsoft jumped into with the now popular Xbox. Mobile phones also entered the mainstream market during this time.
Android, iPhone and Windows devices are the popular choice for digital
gaming. The industry is ready to see an explosion of growth. Virtual
reality and 3D gaming are soon to enter the mainstream market.
Which are your all-time favorite games? Share with us in the comment
box below.
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